Simple AI Partie 1
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Simple AI Partie 1
var Damping = 6.0;
var attackRepeatTime = 1;
var TheDammage = 40;
private var attackTime : float;
var controller : CharacterController;
var gravity : float = 20.0;
private var MoveDirection : Vector3 = Vector3.zero;
function Start ()
{
attackTime = Time.time;
}
function Update ()
{
Distance = Vector3.Distance(Target.position, transform.position);
if (Distance < lookAtDistance)
{
lookAt();
}
if (Distance > lookAtDistance)
{
GetComponent.<Renderer>().material.color = Color.green;
}
if (Distance < attackRange)
{
attack();
}
else if (Distance < chaseRange)
{
chase ();
}
}
var attackRepeatTime = 1;
var TheDammage = 40;
private var attackTime : float;
var controller : CharacterController;
var gravity : float = 20.0;
private var MoveDirection : Vector3 = Vector3.zero;
function Start ()
{
attackTime = Time.time;
}
function Update ()
{
Distance = Vector3.Distance(Target.position, transform.position);
if (Distance < lookAtDistance)
{
lookAt();
}
if (Distance > lookAtDistance)
{
GetComponent.<Renderer>().material.color = Color.green;
}
if (Distance < attackRange)
{
attack();
}
else if (Distance < chaseRange)
{
chase ();
}
}
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